//
//  MagicTower.h
//  TowerDefence
//
//  Created by  on 5/29/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "GameObject.h"
#import "GameLayer.h"
#import "Define.h"
#import "TowerObject.h"
#import "MagicRay.h"

@interface MagicTower : TowerObject {
    CCSprite *temp;
    CCMenu *menuMagicTower;
    CCMenuItemSprite *menuItemSpriteMagicTower;
}

-(id)initMagicTowerWith:(GameLayer *)_gameLayer;
-(void)loadMagicTower;
-(void)fireTarget;

@end
